When the car turns into a bend, the weight of the car moves onto the outside wheels, as the weight transfers, the force through the steering wheel will change. Most importantly, however, you want to feel the weight of the car. As a driver, you want to feel every kerb, every rumble strip and every bump in the road. So correct realistic FFB should be as close to real-life driving as possible. The main differences in settings come from two factors, the type of wheel you use and your personal feel. As you will discover in this article, there is no “one size fits all” setting. It is therefore incredibly important to have it set correctly. It is important to understand that unless you own a motion rig, air padded seats or vibration plates, the only way you will get any ‘real world’ feedback from a racing game will be through your FFB. When driving a real car, if you turn the steering wheel to the left or right, the wheel naturally wants to pull back to centre. What is correct FFB?Ī quick explanation describes FFB as the relative rotational force provided by the steering wheel to replicate the in-game steering wheel movements. Having a dialed in FFB therefore is crucial to understanding how the car moves out on track. Often you’ll hear real-world drivers explaining that they drive the car through their “rear” which is a sensation that you live without as a sim driver. Without a motion simulator rig, you rely solely on feel through the steering wheel. This process is a full complete guide for setting and tuning your FFB correctly in iRacing. At the end of this article is our Sim61 recommended setup process which you can skip directly to here. This article will specifically be covering the settings within the iRacing platform, but there are general rules you can take away from this article on correct ‘feel’ for FFB (Force Feedback) and general differences between game settings and wheel settings (which are two separate things by the way).
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